![]() It's currently in very early stages, and I read that it was a good idea to let it update some more because of current stability issues how much the code changes between versions, which may break save games. Thank you guys, but i already tried both places and none of them works, i tried at fist putting the mod into the root folder without any results, and then i tried on appdata\endless-sky\plugins and it didnt work either, thats why i posted my comment with all details, there seems not to be any reason for it to not be working.When it's more stable, it's going to be just amazing! ENDLESS SKY SHIPS TXT UPDATE If you could upload your mod to something like dropbox, it might gleem a little more insight on what's not working. I'm curious where you actually put things. There wasn't one there by default.Įverything looks to be in order, so my best bet is a confusion of directory. IIRC, i had to create a plugins folder in my endless-sky in appdata. %AppData%\endless-sky\plugins\pluginname\data\ with all your. %AppData%\endless-sky\plugins\pluginname\images\ship\example.png (pluginname ofcourse being whatever you want your mod to be called. Originally posted by DismalEquinox:you guys are lucky, mine doesnt even appear! "images", "data", "sounds", "copyright(archive)", "about.txt"ĭescription "example description 2, if needed."Īnd the ship its not even loading, i goto the map>shipyards and search for it and it just wont appear, i go to the starting planet which uses the "basic ships" argument and it is not there, i dont know what is wrong, did i had to put it directly inside the normal data? because that sounds too invasive for a plugin :/ Ive made a "plugins" folder where i put my mod folder, inside which i put: Im using notepad for managing the code because on regular notepad it is a mess. You guys are lucky, mine doesnt even appear! There's a lot more detail in regards to placing nodes on your ship, and the ship stats itself, but this should atleast give you the appropriate graphic and placements of your ship. To find where you should place this plugin you just made, refer to this site. Once you've done all that, you're done, except for the placing of the plugin folder. Simply find the shipyard name, and then add the lines: The sales.txt is important, as it is what is referenced when deciding what shipyards to place your ship in. txt, so even "customships.txt" or "nyoncatships.txt" is fine), and another called "sales.txt". you can name it whatever you wish to your own convenience, and multiple ships can be in the same. txt data you modified (.txt is not required to be named after your ship. ![]() ![]() one with the name of your ship, that contains the. ![]() Secondly, you'll need to make two text files in the data folder. So you'll need to create a folder called "ship" in the images folder, and then place your ship image inside that folder. The sprite "ship/imagename" will actually look into the images folder on it's own, then continue with the filepath noted. One called "data" and one called "images" I would recommend making a new folder with your ship name, Then create 2 folders. The most complicated part is finding the pixel coords to add gun and engine modules. Said sprite must be inside the images/ship/ folder.Īdding a ship is actually pretty simple of itself. Sprite "ship/(imagename)" so it knows where to look for the sprite. txt for the ship inside the data/ folder to read
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